Master Class: Being a Tech Art Detective
I talk about my methods of discovering cool game art tricks (which I then document on my blog) by asking around, doing reseach, using mod tools and injecting into the rendering process with Intel GPA, RenderDoc or NVIDIA NSight. I hope that it helps you on your journey to learn from the best and of course - WE DON'T STEAL! - these methods/tools are there for learning only! Added Content (not part of the original talk): 00:42:01 Clarification about the Spider Web Rendering 00:51:15 Grass in Elden Ring 01:02:35 Details about the Render Process Slides: https://tgd24.simonschreibt.de/ Toulouse Gamedev: / @toulousegamedev / toulousegamedev https://toulousegamedev.fr/ Mentioned Articles from my Blog: http://simonschreibt.de/gat/diablo-3-... http://simonschreibt.de/gat/renderhell/ http://simonschreibt.de/gat/diablo-3-... Mentioned 3rd Party Resources: https://www.slideshare.net/slideshow/... / how_to_use_order_independent_transparency_for The VR game I'm working on at day: https://maestro-game.com The cozy game I've worked on at night: https://store.steampowered.com/app/26...

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The Elementary Particles

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I Analyzed DLSS 5.... it's horrifying.

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Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019

I Hacked This Temu Router. What I Found Should Be Illegal.

How Much Money my Indie Game Made (After 1 month)

Between Tech and Art: The Vegetation of Horizon Zero Dawn

How Rockstar fit an entire city into PlayStation 2 memory

