The Elementary Particles
In this 2018 GDC Visual Effects Bootcamp session, Arkane Studios' Mickaelle Ruckert discusses how changing game companies and the type of game she was working on helped her re-evalulate the basics of visual effects design. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

▶︎
50 Game Camera Mistakes

▶︎
How the Visual Effects In Games Actually Work

▶︎
How are holograms possible?

▶︎
The art of Dishonored 2

▶︎
Fast, Cheap and Flashy An Indie Art Direction Adventure

▶︎
yeah... no wonder movies look cheap on new TVs

▶︎
Rules of the Game: Another Five Techniques from Particularly Crafty Designers

▶︎
S13 E14: Primaries & New College of Florida: 6/7/26: Last Week Tonight with John Oliver

▶︎
30 Things I Hate About Your Game Pitch

▶︎
Asset Creation in Dishonored 2 / Adrien Thierry, Arkane Studios

▶︎
So You Wanna Make Games?? | Episode 7: Game VFX

▶︎
Level Design Workshop: Blockmesh and Lighting Tips

▶︎
Building the PERFECT Linux PC with Linus Torvalds

▶︎
Visual Adventures on Sea of Thieves

▶︎
Why BATMAN BEGINS Still Feels Different

▶︎
Interior Design and Environment Art: Mastering Space, Mastering Place

▶︎
How Rockstar fit an entire city into PlayStation 2 memory

▶︎
Interactive Story Without Challenge Mechanics: The Design of Firewatch

▶︎
What Makes a Game Feel Mysterious?

▶︎
