Dev Playthrough of 1.0 version | Going Medieval
In this video, Vladimir is playing the 1.0 version of the game - the one that will go live on March 17. He talks about all the cool things we've done and what you can expect in the final version. 00:00 - Main Menu changes 02:02 - Changes to starting conditions 07:15 - Loading screen changes 08:22 - Drawbridge 13:44 - Visual upgrades 15:24 - New flora 18:29 - Skep overhaul 20:54 - Optimization efforts 22:02 - Mesh fusion 22:40 - Automatic shape change 23:51 - Hidden function 25:29 - New buildings 25:37 - Rally points 27:12 - Bells 29:18 - New thought icons 30:12 - Manage panel overhaul 33:24 - Research panel changes 34:15 - Production editing 36:42 - Additional stockpile control 37:48 - Corpse changes 39:41 - Tainted clothes 41:29 - New entertainment buildings 44:57 - Global stats and endgame 48:46 - New buildings 50:02 - New roles 50:55 - Study group event 54:08 - Entertainment buildings boost 54:54 - Flooding event 57:23 - Animal events 58:15 - Beggars 1:00:26 - Loot stash 1:02:04 - Loot stash location 1:03:30 - Map edges 1:04:15 - Leaving secondary maps 1:05:56 - Ambushes 1:07:18 - Oak Tree & Pagan Grand Objective 1:12:18 - What else is there and end - Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse. Visit our Discord server: / discord Going Medieval is available on: Steam - https://store.steampowered.com/app/10... Epic Game Store - https://store.epicgames.com/en-US/p/g... GOG - https://www.gog.com/game/going_medieval

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