Why 87fps at 90Hz is BAD in VR!

Is hitting high framerate in VR is always better? Here's why the golden rule of PC gaming completely breaks down the second you put on a VR headset. If you’re a PC gamer, hitting 87 FPS on a 90Hz monitor feels perfectly smooth thanks to G-Sync and FreeSync. But in Virtual Reality, that exact same 87 FPS can be a disaster, causing micro-stutters, judder, and even motion sickness. In this video, I dive into the mechanics of VR displays, why fixed refresh rates change the rules of performance, and how reprojection technologies like Asynchronous Space Warp (ASW), Synchronous Space Warp, and Motion Smoothing, work to save your immersion. If you've been disabling reprojection in SteamVR, Meta Link, or Virtual Desktop chasing higher numbers on a FPS counter, you might be falling into the 87 FPS trap. In VR, frame pacing and consistency are king. Have you been falling into this performance trap, or do you prefer turning reprojection off anyway? Let me know your thoughts in the comments below! 🔸 PC SPECS 🔸 Gainward RTX 5080 Graphics Card Ryzen 7 5800X3D CPU 32Gb DDR 4 3600MHz RAM 1TB Sabrant Rocket M.2 SSD ASUS Prime B550M-A Motherboard 🔸 SOCIAL LINKS 🔸 X: @ImmersedRobot (https://x.com/ImmersedRobot) THE IMMERSED ROBOT DISCORD COMMUNITY:   / discord   🔸 SUPPORT IMMERSED ROBOT 🔸 BUY ME A COFFEE https://buymeacoffee.com/immersedrobot PURCHASE MY VIRTUAL REALITY SCIENCE-FICTION NOVEL, 'THE MEMORY ENGINE': Kindle/paperback (UK): https://amzn.to/3depUvI Kindle/paperback (US): https://amzn.to/4uIhao7 Audible (UK): https://tinyurl.com/y2f529my Audible (US): https://tinyurl.com/7bca5z24 #VR #Reprojection #ASW #SSW #VRGaming #Quest3 #VRheadsets #VRhardware VR performance guide, how to fix VR stutter, SteamVR motion smoothing, Meta Quest ASW, Virtual Desktop synchronous space warp, VR frame pacing vs framerate, why does VR lag, PSVR2 60fps reprojection, Quest 3 90hz 120hz, VR motion sickness fix, PCVR optimization tutorial.