ドット絵もボーンもお任せを!Unity 2Dアニメーションワークフロー × Unity 6.3特集 | U/Day Tokyo 2025
[U/Day Tokyo 2025] U/Day Tokyo 2025 is a conference event for all Unity developers. This event is aimed at game creators, engineers, and artists in Japan. Staff from Unity Japan and Unity headquarters will deliver a wide range of technical presentations, including the latest information on Unity's development roadmap, the latest graphics features available in the upcoming latest version, Unity 6.3, know-how on improving runtime application performance and development efficiency, and how to use XR to create next-generation immersive experiences. ▼Speech Summary▼ Speakers: Sindharta Tanuijaya (2D Engineering Manager, Unity Technologies Japan Co., Ltd.) Tetsuya Mori (CTO, Kidsstar Inc.) ▼Speech Content▼ This session will explain the main 2D animation workflows in Unity. This event will cover pixel art and bone-based animation using 2D Animation and Sprite Editor, and will demonstrate integration with URP's 2D Renderer, SpriteShape, Tilemap, and 2D Physics. Additionally, we'll feature case studies by guest users. Unity Technologies Japan Website: https://urls.unity3d.jp/47yqaTp Official X: / unity_japan

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