Вне границ: Краткая история пиксельной графики

Many say pixel art is long dead and belongs in the dustbin of history, along with 8-bit consoles. But why then are we seeing new games in this style, and why do studios continue to rely on "big pixels"? In this video, I explore how art is born from strict constraints, and why pixels are destined to live on for a long time to come. Enjoy! Telegram Channel: https://t.me/yellow_room_nerdcave Telegram Chat: https://t.me/+oX8u_IFNQ_E2YjIy Links: I Know King Rabbit: https://t.me/i_know_king_rabbit Curious Games: https://t.me/curiousgames Pixel_Devil: https://t.me/pxldevil Timecodes: 0:00:00 Introduction 0:04:23 Teletypes and Terminals 0:07:09 Vector Screens 0:09:30 Microcomputers 0:13:10 Raster Graphics 0:16:38 Discovering Color 0:21:05 Design Mistakes 0:23:47 Tiles and Sprites 0:26:10 The Influence of Palette 0:30:12 ZX Spectrum 0:35:40 Commodore 64 0:39:00 Famicom 0:42:49 Apple Macintosh Classic 0:45:18 Amiga 0:49:58 16-bit Graphics 0:54:06 Screen Impact 0:55:50 IBM PC 0:59:40 Modern Pixel Art 1:07:28 Epilogue #retrogaming #pixelart #amiga #zxspectrum #c64 #nes