Cthulhu: Dark Providence – 6 Rules Killing Your Strategy!

Having read the rules, played, re-read the rules and watched and re-watched a number of Cthulhu: Dark Providence games now, I thought I'd put together a quick (and hopefully useful!) video of the 6 most common rules I've experienced/seen overlooked. As the rules for solo play incorporate the ruels for multiplayer from a players perspective, my opening 3 rules will apply to both multiplayer and solo play, whilst the following 3 are focused purely on the solo mechanic, so hopefully this video will provide something for everyone! For more information on Cthulhu: Dark Providence: https://boardgamegeek.com/boardgame/4... _________________________ LIKE and SUBSCRIBE for more deep dives into the latest tabletop games!! Please SHARE with a friend! _________________________ Social Media: Instagram:   / firesidemeeple   Facebook:   / firesidemeeple   _________________________ Music by Bensound.com License code 0WQYJITTT021WV46 Artist Nick Petrov _________________________ Timestamps: 00:00:00 - FM_Intro 00:00:20 - Introduction 00:00:45 - Influence Cubes - Starting Number 00:02:40 - Player Agents - Specialist Actions 00:04:30 - Player Agents - Main vs. Recruits 00:06:40 - Cultist Behavior - Double-Actions & Movement 00:09:57 - Cultist Behavior - Deck-Shuffle Trigger 00:11:16 - Cultist Effects - The "One Cube" Rule 00:12:33 - BONUS: First Primary Asset definition 00:14:01 - Wrap-up Comments