Caliber Citadel Dev Log #2: Turret Showcase & Support System

Hello everyone, we're back with another development update. In Dev Log #2 of Caliber Citadel (working title), we focus on the “impact” and “explosive punch” of our turret showcase, including 105mm cannon effects, 1130 point-defense cannon presentation, explosion audio, impact feedback, and an early look at the support system. Please note that everything shown here is still work in progress. The visuals, rules, effects, audio, and balance may be optimized, adjusted, or even remade as development continues. We also want to share a small team update: one of our teammates has left the team for family reasons and moved to another city for work. Our team is now down to three people, so some progress may temporarily slow down. One more disclaimer: dev logs are meant to show development progress, experiments, and design ideas. They are not trailers, and not everything shown is guaranteed to appear in the final version. Of course, we will do our best within the limits of our production capacity. One more note: English is not my native language, so I used AI to help translate the script and clone my voice for the narration. Some terminology or concept names may not perfectly match the final in-game wording. If anything differs later, please refer to the actual game content as the final version. If any part of the English narration is unclear or awkward, feel free to point it out in the comments. Thank you very much for your understanding and feedback.