How Sprites saved Video Games in the 1980s. Hardware Sprite Generation, Software Techniques
@acs8-bitzone651 Beginning a series on Sprites, Animation, Graphics, and Programming Video Games on Retro console gaming and home computer systems from the 1980s. Tandy Radio Shack TRS-80 Color Computer. Atari 800XL. Texas Instruments TI-99/4A. Commodore 64.

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Software Sprites are 10 Times Better with Machine Language than BASIC - Part 2

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MSX Computers - Scrolling, Sprites, and Stereotypes

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The World's BIGGEST Atari 2600 Game

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New Hardware Gives TRS-80 Color Computer Commodore 64 Sprites

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What are Sprites

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Commodore 64 Double Dragon: The Waist Gap (Sprite Multiplexing)

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Atari 7800 Graphics Modes & Max Sprites Tested

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What was Coding like 40 years ago?

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So You Want To Make A Retro Game

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SNES hardware beaten by this simple Amiga trick

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Commodore 64 Part 1: How The Memory Map Worked

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8 Bit Computer Graphics Technique Almost Unknown on PC?

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The mistake that destroyed ESCOM | Germany's PC empire fell in seconds

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Video Game development throughout the 80s.

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How Graphics worked on the Super NES | MVG

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Making an SNES Game the Way Nintendo Intended
![Programming Like It's 1979: 6502 Assembly language on the Apple ][](https://i.ytimg.com/vi/PNOj6GTzfGY/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCLpt6zwXqjxAlZDnUpMhpx9NAjqw)
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Programming Like It's 1979: 6502 Assembly language on the Apple ][

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Why Do Arcade Games Boot Up Like This?

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Making 8-bit Music From Scratch at the Commodore 64 BASIC Prompt

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