Skyrim SE - planning out a location move for Forgotten Cavern of Forgotten Dungeons mod

This dungeon and the Zelos Tomb from the Rider Tombs mod conflict, overlapping with each. While you can still get into both, as the cavern is slightly behind and a little off to the side from the tomb entrance, it doesn't make sense for them to occupy the same space as inside if real life they would overlap there as well. So one of them has to move. The Forgotten Cavern is the easier of the two, though I just just as well move the tomb, too since I also have another dungeon mod right next to it called Ravenbeak Barrow but they do okay as neighboring tombs. But ignoring those two, gotta find a new home for this cavern. Thinking up all places where trolls are in the base game would take too long, I looked it up online, and immediately when I saw mention of it I remembered, the place over in the Reach where there are two trolls battling each other, I think that would be a good place, so back in the game, started recording this and so with the theme being completely troll inside the dungeon, this would be a perfect move. I copied the cave entrance and went over to the Cradle Stone Crag location, yep this dungeon is moving all the way to the other side of Skyrim from the Rift to the Reach, and got started on trying to figure out how best to place the dungeon entrance there. I was thinking, this cave entrance wasn't going to work for me, I needed a different one, so went over to another dungeon mod that I had moved a time ago to collect the rock mine entrance that I was thinking about using. So, after both choices were moved into the spots that each could work, I now had to determine which one I was going to use. I am pretty sure which one I will pick, it will fit nicely into that den and only a couple of small unimportant bones will not be seen, the rest including the vanilla navmesh there unaffected. As for the old location, navmeshes returned to vanilla (as such if placed after those other two dungeons will distort things for those but is not so important to me), everything cleared out, moved to the new location after I do all that in sseedit (not shown, I did record all that too but it had been a while since I moved any dungeons with auto load doors and so many markers so I had to remember what to do and it took me a while so that video would have been more confusing to even show). Next video, looking over my work, making sure the teleport into and out of the dungeon works and just playing through it. Note: follow up video to this here:    • Skyrim SE - Forgotten Cavern of Forgotten ...