Skyrim SE - Prospector's Residence (SE dungeon mod) part 2 of 2
Prospector's Residence: https://www.nexusmods.com/skyrimspeci... Going from imperial fort underground into wide open vast cavern fighting against bandits, skeletons and vampires with high scaffolding, waterfalls and narrow ledges and nooks and crannies, into winding mines and cave passages overrun with trolls, this one isn't short on places to explore and offers enough variety to keep one going. Note that if you hadn't watched the first part or the Fort Corigate mod video, the exterior once I'm back outside is mostly from the Fort Corigate mod, which with the two combined, they play nice enough together, with only a couple of trees that I'd seen being the only visual/physical conflicts between them. Navmesh would be the main issue, I hadn't thought about that when I placed the load order, but Fort Corigate should probably load later since it does the majority of the outside changes, though since I had it first, not sure yet visually what differences there would be with that, will have to remember to reverse their load positions and see if that works out better than the order I had it in while checking out these mods together.

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