CABELLO la EVOLUCIÓN más DIFICIL del Gaming - KVN
KVN here, have you ever wondered why so many PlayStation characters had bob haircuts? Or why Lara Croft sported such a peculiar ponytail? Behind those hairstyles was a huge technical issue. In this video, we explore the evolution of hair in video games, from the first pixels of the Atari and NES, through the limitations of the original PlayStation, the birth of hair cards on the PS2, the shaders of the PS3 and Xbox 360, all the way to technologies like TressFX and the impressive hair in modern games like Stellar Blade. We'll see how characters like Mario, Samus, Chun-Li, Jill Valentine, Claire Redfield, Lara Croft, Leon S. Kennedy, Ashley Graham, Lightning, Bayonetta, Ellie, and Eve represent different stages of this evolution, discovering the tricks developers used to create increasingly realistic hairstyles. Enjoy! :3 Contact: [email protected] Become a channel member! :3 / @kvn64 Follow me on my social media: Instagram: / kvn9.8 Twitter: https://twitter.com/KVN64IST?s=09 TikTok: / kvn64ist The 3D model of LUM at the end was thanks to the talented: JF-Lainter (https://x.com/linter4 #freevideogames #Gaming #PlayStation #PS1 #PS2 #PS3 #HairCards #TressFX #ResidentEvil #FinalFantasy #TombRaider #StellarBlade #Mario #LeonKennedy #LaraCroft #GameDev #GamingHistory

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