Why do Grenades Break AI?
In this video, we discuss Game AI, specifically a problem relating to the NPC AI of Valve's 1998 Half-Life. But, to better understand the problem, we delve into some video game AI history where we discuss pathfinding, Pac-Man AI, Doom AI, Finite State Machines (FSMs), NPC behaviors, Emergent behavior, and a lot more! Honestly, this video was definitely a bit more experimental, I'd like to know what elements you guys liked, and also what could be improved on. I would appreciate the honesty and yeah, I hope you learned a thing or two. Footage Credits (B-roll): Pac man: @Retro Game Mechanics Explained • Pac-Man Ghost AI Explained • Pac-Man Ghost AI lua Script Doom: @decino • How Doom's Enemy AI Works • Monster Infighting @Tariq10x • How DOOM Will Teach You What CS Degrees Miss Half life: @beter memes • HALF-LIFE MEMES V19 + GMOD @AI and games • The AI of Half-Life: Finite State Machines... @Simon Roth • The AI of Half-Life Half life inspired music @zeNate • (FREE TO USE) Half-Life Inspired Music: Fi...

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