Did Bethesda Even Understand Why Fallout is Popular?
Did Bethesda Understand the Fallout Franchise? In this video, I compare the design motifs of Fallout 1, Fallout 2, Fallout 3, Fallout New Vegas, and Fallout 4, as well as the Fallout TV show to evaluate that question. Now that Fallout is back in the hands of Obsidian, the makers of New Vegas, following the Microsoft layoffs, I have to wonder whether or not Bethesda ever cared to understand what made Fallout great. I think that the return of the original designers, like Josh Sawyer, is a definite step in the right direction. 00:00 - The Situation 00:22 - The Vision Statement 01:15 - The Setting 01:50 - The Philosophy 03:29 - Factions 04:52 - Weapons 07:00 - The Misunderstanding 07:51 - The R + Perks 09:26 - Progression 11:10 - Fallout 3 12:29 - Bethesda's Decisions 12:50 - Lore vs Worldbuilding 16:00 - Obsidian 17:00 - Credentialism 20:14 - The Original Devs

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