現役ゲームプロデューサー岡本が考える“売れるゲーム”企画のアイディアの出し方

How do you come up with game ideas? Some creators are good at coming up with ideas from scratch, while others are good at turning one into 100 (developing content). Today, we'll talk about how to come up with ideas from scratch. =============================================== ▮ Yoshiki Okamoto Social Media Links https://lit.link/YoshikiOkamoto ▮ Various Social Media ▶ YouTube (Yoshiki Okamoto Juku)    / @yoshikiokamotoworkshop   ▶ YouTube (English subtitles)    / @yoshikiokamoto2694   ▶ YouTube Sub-Channel    / @yoshikiokamotosubch   ▶ Note https://note.com/yoshiki_okmt/n/n39dd... ▶ Twitter   / sasukebusaiku   ▶ Instagram   / sasuke.okmt   ▶ Clubhouse https://clubhousedb.com/user/yoshikiokmt ▶ Facebook   / yoshiki.okamoto.923   ============================================ ▮ About Me Yoshiki Okamoto (Game Producer) Born in 1961. He joined Capcom shortly after its founding in 1983 and produced numerous hit games, including "Street Fighter II." He left Capcom in 2003 and founded Game Republic. He began developing major games at his own studio, but began struggling financially around 2010 and essentially ceased operations. In recent years, he has been involved in the project as one of the developers of the hit smartphone app, "Monster Strike." ============================================= ▮ About this channel With 42 years of industry experience, Yoshiki Okamoto is a rare game producer who turned his life around from 1.7 billion yen in debt to a peak monthly income of 430 million yen. He will share behind-the-scenes stories about game development and information about the game industry.

ゲームクリエイターってお金持ちになれるの?ゲームクリエイターで大成功した資産家の方々をまとめてみた
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ゲームクリエイターってお金持ちになれるの?ゲームクリエイターで大成功した資産家の方々をまとめてみた

[Important] We will tell you the four elements necessary for a hit game.
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[Important] We will tell you the four elements necessary for a hit game.

【有料級】仕事がデキる奴がよく口にする共通フレーズ10選!|岡本吉起塾Ch
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【有料級】仕事がデキる奴がよく口にする共通フレーズ10選!|岡本吉起塾Ch

Disassembly, consideration, and reconstruction [Planning and game design]
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Disassembly, consideration, and reconstruction [Planning and game design]

サイバーコネクトツー ゲームクリエイターセミナー
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サイバーコネクトツー ゲームクリエイターセミナー

Android 17 sucks. So I put Linux on a phone.
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Android 17 sucks. So I put Linux on a phone.

🚗 BYD : The biggest SCAM of the car industry ?
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🚗 BYD : The biggest SCAM of the car industry ?

【解説】任天堂を救った『岩田聡』は何故「天才」と呼ばれるのか?
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【解説】任天堂を救った『岩田聡』は何故「天才」と呼ばれるのか?

【ひろゆき】ぶっちゃけゲームの上手さなんて必要ないんですよ。一番大切なのは●●を作り出せるかどうかです【切り抜き/論破】
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【ひろゆき】ぶっちゃけゲームの上手さなんて必要ないんですよ。一番大切なのは●●を作り出せるかどうかです【切り抜き/論破】

Two people who didn't do well after leaving Capcom talk about the difficulties of running a game ...
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Two people who didn't do well after leaving Capcom talk about the difficulties of running a game ...

Day in the Life of a Japanese Street Fighter 6 Game Planner
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Day in the Life of a Japanese Street Fighter 6 Game Planner

KONAMIアーケードゲームは画期的発明ばかり!80年代コナミで学んだゲームづくりを語ります!
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KONAMIアーケードゲームは画期的発明ばかり!80年代コナミで学んだゲームづくりを語ります!

【ストⅡ】80年代のゲーム開発、何が難しかった?|アーケードゲーム制作秘話
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【ストⅡ】80年代のゲーム開発、何が難しかった?|アーケードゲーム制作秘話

How Rockstar fit an entire city into PlayStation 2 memory
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How Rockstar fit an entire city into PlayStation 2 memory

Why many talented people left Capcom | Yoshiki Okamoto
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Why many talented people left Capcom | Yoshiki Okamoto

I Spent 30 Days in a Dead MMO (and it was amazing)
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I Spent 30 Days in a Dead MMO (and it was amazing)

The game's scenario is unique [Planning and Game Design]
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The game's scenario is unique [Planning and Game Design]

In 5 Jahren ist dieses Deutschland Geschichte (Kayvan Siavash)
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In 5 Jahren ist dieses Deutschland Geschichte (Kayvan Siavash)

The Real Reason Mobile Game Companies Make Fake Ads
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The Real Reason Mobile Game Companies Make Fake Ads

A thorough explanation of the shocking history of Nintendo, from a small card shop to a global ga...
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A thorough explanation of the shocking history of Nintendo, from a small card shop to a global ga...