Tools, Workflows, and Optimizations for Gaussian Splatting
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Olli Huttunen is an entrepreneur, video editor, 3D specialist, software developer and a real authority when it comes to Gaussian Splatting. I got to know Olli thanks to his Youtube channel (@OlliHuttunen78 ) a priceless resource for anybody who wants to dive into this new 3D paradigm and today we take a deep dive into the world of Gaussian splatting: Olli explains why PostShot is his favorite tool and how to make the most out of it He shares best practices to minimize file sizes He tells us about a Blender add-on he has developed to create virtual camera arrays and why turning a mesh into a splat is not as dumb as it sounds And how the capabilities of the same camera array tool can be pushed even further to create synthetic 4DGS *** OUR SPONSOR Meshy empowers XR content creators to bring their visions to life with a toolkit for creating 3D models in seconds. Visit https://www.meshy.ai/ and use the code “XRAI20” to get a 20% discount on your subscription. *** CONNECT WITH OLLI 💼 Linkedin: / olli-huttunen-337aa628 🔗 Youtube: @OlliHuttunen78 📷 Camera Array Tool: https://toppinappi.gumroad.com/l/Cama... *** CONNECT WITH ME 🐤X (Twitter): / gabroxr 💼 Linkedin: / gabriele-romagnolixr 🔗Link-in Bio: https://beacons.ai/gabroxr *** PAST EPISODES 🎙️Show Website: https://www.xraispotlight.com/ 🟢Spotify: https://open.spotify.com/show/7HLkRmF... 🍎Apple Podcast: https://podcasts.apple.com/us/podcast... Chapters: 00:00 Intro 04:17 Comparing Gaussian Tools 05:44 Luma’s Viewer and Limits 08:06 Postshot Deep Dive 14:38 Tips to Reduce File Size 23:43 Synthetic vs Real Captures 28:14 Camera Array Tool Explained 30:27 Real-Time Rendering Benefits 33:17 Sparse Point Clouds Explained 35:25 The "Propagation Effect" 41:05 Create Synthetic 4DGS 49:29 Making Splats VR-Ready

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