Build a Geometry Dash Style Game in Unity | Part 7: Score System & Collectibles
In Part 7 of this beginner-friendly Unity tutorial series, we add a score system to our Geometry Dash-style game and display the player's score using Unity UI Text. You'll learn how to create on-screen text, import custom fonts, update UI elements through C# scripting, and increase the score whenever collectible items are picked up. We'll also tidy up our Unity hierarchy, organise game objects, and connect our score display to the collectible system created in previous episodes. By the end of this tutorial, your game will track collectibles and display a live score counter that updates as the player progresses through the level. In this video you'll learn: • Creating UI Text in Unity • Using Legacy Text components • Importing and applying custom fonts • Displaying a score counter on screen • Updating UI text with C# scripts • Tracking collectibles and player progress • Organising the Unity hierarchy • Beginner-friendly Unity scripting techniques This series is designed for complete beginners and gradually builds a Geometry Dash-inspired platform game from scratch using Unity and C#. #UnityTutorial #Unity2D #UnityBeginnerTutorial #LearnUnity #UnityGameDevelopment #GeometryDash #GeometryDashTutorial #UnityUI #UnityScoreSystem #UnityCollectibles #UnityCSharp #GameDevelopment #ChickenDash

Build a Geometry Dash Style Game in Unity | Part 8: Lives, Death & Respawning

Build a Geometry Dash Style Game in Unity | Part 9: Scene Management (Creating a Game Over Scene)

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