Build a Geometry Dash Style Game in Unity | Part 9: Scene Management (Creating a Game Over Scene)
In this Unity tutorial, we continue building our game by improving our scene management system and adding a proper Game Over screen. Previously, we created a falling death barrier that reduces player lives when they fall off the level. However, the system currently keeps respawning the player even when lives reach zero. In this video, we fix that by introducing a dedicated Game Over scene that appears when the player runs out of lives. You’ll learn how to: Create and switch between scenes in Unity Set up a Game Over scene from scratch Use Unity’s Scene Management system in C# Detect when player lives reach zero Properly load a new scene when the game ends Add your scene to Build Settings so it works in play mode By the end of this tutorial, your game will correctly transition from gameplay to a Game Over screen, making it feel much more complete and polished. #unity #unity2d #geometrydash #gamedevelopment #ChickenDash

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