GBO2 Berga Giros (Black Vanguard): They already powercrept it!
This video contains three matches I had with the LV1 Berga Giros (BV Type) on Gundam Battle Operation 2. It is a 700-750 cost general with high ballistic DPS, the ability to conditionally fire all of its weapons while boosting, great mobility, access to Flap Booster alongside situational incredible melee damage. It suffers from relatively short range, being squishy and from losing its lance melee weapon while the shot lancer primary is reloading. I hope that you enjoy watching! Its primary weapon is a shot lancer with 3000 power, 3 ammo, 4 seconds cooldown, 8 seconds reload, 0.77 seconds swap time, 350m range and 60% stagger accumulation. This basically works like the Aqua GMs harpoon gun, it fires a fast moving ballistic projectile that instant staggers. Furthermore, it pierces through enemies and ignores 30% of their ballistic resistance. It can be fired while boosting if your shelf nozzles are not reloading. Its primary melee weapon is a beam saber with 2900 power, 2.5 seconds cooldown, 0.5 seconds swap time, 70% combo modifier and 120%x2 downswing modifier. It is difficult to land two downswings in a row with this weapon, but it does a lot of damage. It benefits from LV1 Aerial Melee. Its first sub weapon is a shot lancer machine gun with 230 power, 80 ammo, 600 RPM, 12 seconds reload, 0.5 seconds swap time, 250m range, 2300 DPS and 8% stagger value. This has incredible DPS and can stagger in just 1.3 seconds, it has very little bloom and recoil too. It can be used while boosting if your shelf nozzles are not reloading. Its second sub weapon is a shelf nozzle with 500x4 power, 4 ammo, 15 seconds reload, 0.33 seconds swap time, 250m range and 20%x4 stagger value. This doesn't do much damage on its own, but each shot instant staggers and has a guidance function. Furthermore, it can be fired while boosting. Its third sub weapon is a shelf nozzle with 500x4 power, 4 ammo, 15 seconds reload, 0.33 seconds swap time, 250m range and 20%x4 stagger value. This works identically to the other shelf nozzle sub-weapon. Its fifth sub weapon is a lance with 3000 power, 3.5 seconds cooldown, 0.77 seconds swap time and 140% (140%x3) downswing modifier. This inflicts heavy stagger with normal swings. Normally, the downswing is a long range thrust with fairly decent damage, albeit with long recovery time. When both shell nozzles are ejected, the downswing changes animations, basically becoming a heavy attack in terms of damage output. Be way of the fact that it cannot be used while the shot lancer is reloading, and that the powered up downswing has very short reach. Its sixth sub weapon is a beam shield with 5500 HP, 2350 power, 20 seconds overheat time and 0.33 seconds swap time. This is a pretty standard beam shield, it deploys once equipped. It can be used like a melee weapon to deal a guaranteed 2350 damage, or to parry enemy swings with. The shield takes 30% less damage when equipped. The LV1 Berga Giros has 21000 HP, 20 ballistic resist, 24 beam resist and 34 melee resist. It has LV1 Maneuver Armor, LV2 Emergency Evasion and LV1 Fall Prevention System for defensive skills, but no special defensive buffers. In terms of mobility it has 140 walking speed, 225 boost speed, 75 thrust and 78 turning speed. It has pretty good mobility, especially when the shelf nozzles are all equipped. It has LV3 Forced Injector, LV4 Flight Control and LV2 Flap Booster for mobility boosting skills. It also has access to a skill called LV1 Shelf Nozzle Controller. With all nozzles equipped, this grants 10 additional boosting speed, the ability to fire your shot lancer weapons while boosting alongside it cutting initial thruster consumption by 30%. When all nozzles are shot off, your lance downswing gets a power-up. In conclusion, I feel that while the BV Berga Giros is still a fairly decent suit, at least doing better than the Gundam F90. However, the recent release of the Berga Giros (GK) makes me really wonder, why would you use the BV spec version if you had the new one? The new one has LV2 HSMS, LV4 Forced Injector, LV2 Optimized Cooling Efficiency, better melee ability (apart from the BV special downswing), access to the Hobbugs to increase DPS+stun output, alongside a stronger shelf nozzle skill. The only advantage that the BV version has, is that it can situationally, deal insane melee damage if all the shelf nozzles are shot off, but this is difficult to pull off. I want it to be buffed with -20% stun accumulation taken with the shelf nozzles equipped, Enhanced Offence System once the shelf nozzles are shot off, 10 seconds shelf nozzle reload time, LV4 Forced Injector and LV2 Optimized Cooling efficiency. Thanks for watching! Music used: Thunder Force 6, Cosmo Babylon Dynasty Warriors Gundam 2, A Good Thing Is Possible

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