GBO2 Freedom Gundam (Post-Buff): It can use the full burst mid-air!
This video contains three matches I had with the recently buffed Freedom Gundam on Gundam Battle Operation 2. It is a 700 cost general with good stunlock ability, good mobility, Flap Booster, Phase Shift Armor which defends against ballistic attacks alongside HiMAT Mode which temporarily grants infinite thrust and furthermore, enables the Full Burst attack. It suffers from being very squishy, from having lacking stagger accumulation, from having a large hitbox when flying, as well as it being very vulnerable to stagger accumulation. I hope that you enjoy watching! This suit was recently buffed with LV2 Flap Booster, LV4 Flight Control, LV4 Back Special Buffer, LV1 Fall Prevention System, 75% beam rifle heat, 2900 beam saber power, 140% beam saber downswing modifier, 120%x2 dual beam saber downswing modifier, 0.5 seconds dual beam saber swap time, 600 RPM for the vulcans, 3 seconds plasma cannon focus time alongside the ability to use the rail cannons while HiMAT mode is cooling down. Its primary ranged weapon is a beam rifle with 2800 power, 3 seconds cooldown, 75% heat, 15 seconds overheat, 0.77 seconds swap time, 400m range and 20% stagger value. This has decent damage and instant staggers, it is just a pretty average beam rifle. Its primary melee weapon is a beam saber with 2900 power, 2.5 seconds cooldown, 0.5 seconds swap time and 140% downswing modifier. This doesn't have outstanding damage output or anything, but the downswing is easy to connect with and can also be used mid-air. Its first sub weapon is a CIWS vulcan gun with 120 power, 60 ammo, 600 RPM, 10 seconds reload, 0.5 seconds swap time, 200m range, 1200 DPS and 7% stagger value. This has decent DPS and can stagger in about 1.5 seconds, but vulcan range is very dangerous for this suit to be playing in. Its second sub weapon is a pair of beam sabers with 3000 power, 2.5 seconds cooldown, 0.5 seconds swap time, 120%x2 downswing modifier and 70% combo modifier. This has great damage and a long range downswing, but the length of the animation means that you cannot start and end triple downswing combos with it. Its third sub weapon is a double railgun with 1400x2 power, 8 ammo, 6 seconds cooldown, 12 seconds reload, 0.5 seconds swap time, 500m range and 40%x2 stagger value. This stops to fire but fires two piercing instant stagger projectiles. It can be used in the air too. Its fourth sub weapon is a double plasma cannon with 1000x2x4 (13000) power, 100% heat, 20 (12) seconds overheat, 0.5 seconds swap time, 450m (500m) range, 3 (1) seconds focus time and 25%x2x4 (150%) stagger value. In normal mode, these stop to fire, but fires a high power gerobi beam with decent stagger accumulation. In HiMAT mode, it changes into the powerful full burst attack, which instant staggers while dealing absolutely absurd damage. Both modes can fire mid-air. The LV1 Freedom Gundam has 19000 HP, 29 ballistic/beam resist and 20 melee resist. This is quite poor durability, only partially made up for by Phase Shift Armor. It has LV1 Fall Prevention System, LV3 Emergency Evasion, LV1 Maneuver Armor and LV1 Phase Shift Armor (reduces incoming ballistic stagger value by 20% and ballistic damage by 30%) for defensive skills. In terms of mobility it has 135 walk speed, 220 boosting speed, 75 thrust and 81 turning speed. It has pretty good mobility by default, but it becomes even better once HiMAT mode is activated. It has LV4 Forced Injector, LV4 Flight Control and LV2 Flap Booster for mobility skills. In addition, it has LV1 Thrust Based Fire Cooling System and LV1 HiMAT Mode. HiMAT Mode is activated via the touchpad, and for 50 seconds, grants the following buffs: Infinite thrust (timer is reduced by 10 seconds for each roll/tackle), +10 HSM, +10 walk speed, improved flap booster ascent speed, alongside the ability to use the powerful HiMAT full burst attack. While in this mode and holding your beam rifle, you can press the touchpad to execute a special dodge roll while shooting the beam rifle, which does not reduce the HiMAT timer. After the timer runs out, the skill enters a 40 seconds long cooldown and your thrusters overheat, and you cannot use the plasma cannons until the cooldown ends. In conclusion, I feel that while the Freedom Gundam has absolutely absurd burst damage, it has a laundry list of weaknesses which prevent it from truly joining the meta. It has a horrible match-up 1v1 against the commonly seen Destiny Gundam and Dahgi Iris, on account of its huge hitbox without DC, as well as its own lacking stun accumulation. It can only play like a vulture, and full burst distracted enemies, or enemies that allies have set up for you, all while running away and maintaining distance. It feels really difficult to play right, so I can't recommend it for everybody, but it definitely has potential. Thanks for watching! Music used: Marble Blast Ultra, Tim Trance Dynasty Warriors Gundam 2, A Good Thing is Possible

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