Game Dev - Zelda: Oracle of Seasons - Fan Remake [13] - Start Equipment And Inventory Systems.
The goal is to get some of the games equipment in and build the foundation for the equipment system. This includes the inventory menu, equipment selection, and being able to use some equipment. Managed to get a test ggrid layout with the UI Toolkit in Unity and honestly worked out better than I thought once I figured out custom event progagation with event dispatching. Let's just say the Input System with a project wide asset being set can make life so much better with Navigation Events for moving through menus of all kinds. After remaking the original systems with qol stuff I will start adding new custom content and adding new enemy attacks, boss phases, and so forth. If anyone has any questions or anything feel free to ask. Also feel free to chat about games or anything related to the topic. Discord link for anyone who wants to start jumping into Discord. I will be trying to make it lively again now. / discord #gamedev #gamedesign #unity #gamemechanics #unity6-5 #unity2d #unity3d #unitytutorials #zelda #oracleofseasons #resources #uitoolkit #ui

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![Game Dev Pixel Art - Zelda: Oracle of Seasons - Fan Remake [12] - More NPC Dialogue and Pixel Art](https://i.ytimg.com/vi/2A0dW6SIe4U/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4JgALQBYoCDAgAEAEYTSBlKGMwDw==&rs=AOn4CLAUjFrjqKqc_pVaoejivxZ605WPRw)
Game Dev Pixel Art - Zelda: Oracle of Seasons - Fan Remake [12] - More NPC Dialogue and Pixel Art

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