He Scrapped Months Of Work And Overhauled His Game
Join the Discord: / discord William of Studio Kunic returns to the Dev Dream Pod to discuss his wild gamedev journey — building a custom raycasting engine in Godot for Lair Keeper, pivoting from Dungeon Keeper ideas to a Slay the Spire-style dungeon crawler, and his new addictive arcade-inspired game. From game jam chaos to protecting ideas in the AI era, this is packed with honest solo dev insights. ⏱️ Chapters: 00:00 - Intro 01:27 - Lair Keeper Origins 03:08 - Why He Pivoted 07:35 - Lair Keeper Draw & Brawl 10:16 - Custom Render Engine 13:29 - Raycasting in Godot 19:48 - Playdate Influence 20:04 - Engine Time Investment 23:03 - When to Build Engines 26:04 - Lair Keeper Future 34:20 - New Pop the Lock Game 37:46 - Balatro Inspired Mechanics 41:36 - Design Challenges 44:42 - Board Game Inspiration 50:24 - YouTube Strategy Struggles 57:56 - Dev Dream & Goals If you're into Godot, roguelikes, game jams, custom engines, or solo game development, this episode is gold. --- #Godot #IndieDev #GameJam #LairKeeper #SoloDev #CustomEngine #Roguelike #GameDev

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