He Followed EVERY Piece of Game Dev Advice
Join the Discord: / discord Join us on the Dev Dream Podcast for an inspiring conversation with Kai from Ink Ribbon, a passionate YouTuber and indie game developer. Kai shares his journey from being a horror game enthusiast to releasing his first commercial Steam game, "Hundred Doors." We dive into his experiences with game design education, building a successful Resident Evil-focused YouTube channel, practical game dev advice, using AI as a tool, post-release emotions, and tips for aspiring devs. Whether you're a beginner game developer or a horror fan, this episode is packed with insights on scope management, prototyping, marketing, and dreaming big in indie game dev. Don't miss Kai's thoughts on healing the gaming industry and his future plans! In this episode of the Dev Dream Podcast, indie game developer Kai from Ink Ribbon shares his real-world experience releasing his first Steam game, Hundred Doors, a liminal space horror walking simulator. As a university-trained game designer and creator of one of the top Resident Evil YouTube channels, Kai discusses overcoming scope creep, following essential game dev advice, using AI for coding tutorials without direct implementation, prototyping mechanics in Unreal Engine Blueprints, post-release emotional rollercoasters, and the responsibility to create quality games for players. Perfect for aspiring indie devs, horror game fans, and YouTubers, this interview covers education in game design, merging YouTube audiences with game promotion, differences between liminal horror and survival horror genres, future projects like a horror-themed shop simulator, and tips to avoid common pitfalls in game development to achieve passive income and build a small studio. Play Hundred Doors on Steam: https://store.steampowered.com/app/38... Ink Ribbon YouTube Channel (Main - Resident Evil Content): / @inkribbon Ink Ribbon Tutorials YouTube Channel (Game Dev Tutorials): / @inkribbontutorials Chapters: 0:00 - Podcast Introduction 3:31 - Guest Background 6:44 - Game Design Passion 10:20 - College Experience Reflections 13:42 - Starting YouTube Channel 17:02 - Game Dev Advice 20:09 - Setting Deadlines 23:26 - Prototyping Phase 26:53 - Channel Promotion Impact 30:01 - Post-Release Emotions 33:16 - Hating Your Game 36:30 - Early Access Discussion 40:01 - Using AI Tools 43:37 - AI Ethical Considerations 47:00 - Hundred Doors Design 50:54 - Level Inspiration Sources 54:09 - Liminal Horror Genre 58:03 - Horror Game Tips 1:01:16 - Future Game Plans 1:05:03 - Dev Dream Vision 1:08:15 - Episode Outro #GameDev #IndieGame #HorrorGames #ResidentEvil #HundredDoors #GameDesign #UnrealEngine #AIGameDev #YouTubeGaming #IndieDevAdvice #LiminalSpace #SurvivalHorror #PodcastInterview #DevDream #SteamGames #ScopeCreep #Prototyping #PostReleaseBlues #GameDevelopmentTips #IndieStudio

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