Surviving the New ONI Planet Pack Completely Blind
Throwing 7,000 hours of standard map mechanics straight out the window. The brand-new Oxygen Not Included DLC Planet Pack is officially live, and we are dropping into the colony completely blind with zero testing or knowledge of the changes.. With all the new liquid changes, biomes and fumbling through unfamiliar marine physics, surviving cycle 1 to 39 forced us to completely rethink how duplicates move. We secured our early oxygen and basic power lines, but as the clock approaches cycle 40, our food situation is completely unresolved. Can raw game knowledge save me from a completely flooded starting ecosystem, or is this new world going to completely drown our progress parameters? Let's dive in. [00:00] - Deep End Blind Hook [00:35] - Cycle 1: Brand New Liquid Overlays & Biomes [02:44] - Mapping the Early Latrine Layout [05:40] - The First Massive Water Spill Disaster [08:28] - Unlocking the Super Computer & Priorities [12:10] - Finding a 200°C Volcano & Algae Scarcity [14:44] - The Emergency Air Blockade Fail [20:57] - The Disaster Pivot: Breaking Into the Deep Water Pocket [27:00] - Bathrooms Active vs. Volatile Heat Leaks [29:58] - The Unresolved Cycle 39 Food Dilemma Let me know your early thoughts on the brand-new planet pack mechanics down below! Are you setting up aquaculture farming loops or using the new flora early, or did you run straight into a massive water deficit on your first save?

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