What I Learned About Tools Development From Games Industry Legends
In this 2021 GDC Showcase session, Ubisoft's David Lightbown shares lessons from over 5 years of interviewing classic game tool creators, in order to help developers working on new game tools today. Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=... Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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Sid Meier's Psychology of Game Design

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The Early Days of id Software

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Workflow Driven Tools Design

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The Mind Behind Linux | Linus Torvalds | TED

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Make Tiny Games.

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50 Game Camera Mistakes

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Co-Creator of Haskell: Functional Programming, Thinking in Types, Useless Languages | Simon Jones

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Growing Your Code Library with Each New Project

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Inside Anthropic, the $965 Billion AI Juggernaut | The Circuit

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In 2007, Elon Musk Predicted Everything (Rare Lost Interview)

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Making Games That Stand Out and Survive

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Narrative Sorcery: Coherent Storytelling in an Open World

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What The Architect Scene in The Matrix ACTUALLY Means

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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

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Why Every Game Needs a Concrete Goal (Jonathan Blow)

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So You Wanna Make Games?? | Episode 5: Technical Art

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How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061

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I Made The Same Game in Unity and Godot, Which Engine is Better?

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Creating a Tools Pipeline for Horizon: Zero Dawn

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