Sid Meier's Psychology of Game Design
In this GDC 2010 talk, Civilization creator Sid Meier explains the importance of integrating psychology theory into game design, and how it can save studios hundreds of millions of dollars if implemented properly. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

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Classic Game Postmortem: Sid Meier's Civilization

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Practical Creativity

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Sid Meier's Interesting Decisions

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Art of Game Design with Jesse Schell

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"King Me": A Defense of King-Making in Board Game Design

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Sid Meier on His Legacy, Game Design, & the Appeal of Turn-Based Strategy: BIG TALK w. Adam Sessler

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Lessons in Game Design, lecture by Will Wright

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The Unique Humility Of Sid Meier - MinnMax Interview

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How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica

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Board Game Design Day: Board Game Design and the Psychology of Loss Aversion

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Into the Breach Design Postmortem

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GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"

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Doku: Die geheime Welt des deutschen Adels

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30 Things I Hate About Your Game Pitch

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RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

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Advanced Propulsion Systems with Dr. Sonny White

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The Remarkable Story Behind Command & Conquer's Remastering

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Game Design Documents - a Minimalist Approach 🧘🏽

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