The Design Philosophy of Hard Games | An Aesthetic Theory of Difficulty and Agony

Difficulty in games is a subject that is as controversial as it is ubiquitous. This video explores the design philosophy that underlies hard games, as well as the cultural traditions that develop around difficulty in games and how they can be leveraged to examine ideas themes and gameplay experiences. Support the channel on Patreon for Bonus content, early videos and reading lists.   / gameoveranalyser   Thanks to new Patrons! 33Micheal (Rule Breaker) Murilo Chaves Iris Lyoko 0:00 The Philosophy of Hard Games 2:08 Rayman vs Celeste - Punishment, Fiero and Unfairness 3:43 Theme and Depth through Difficulty 5:47 Genre Difficulty and Skill Flavors 7:47 Design Philosophies around Difficulty 11:07 A Theory of Agony for Play and Games Sources The Grasshopper , Bernard Suits The Art of Failure, Jesper Juul Designing Spelunky , Derek Yu GDC -One more run, designing spelunky 2 , Derek Yu GDC    • One More Run: The Making of 'Spelunky 2'   The Ambiguity of play , Brian Sutton Smith Man , Play and Games , Roger Callois Gamer Trouble , Amanda Phillips. -Trolling for Dummies, defendor 1031 https://docs.google.com/document/d/13... -Jonathan Blow Truth in Game Design    • Jonathan Blow - Truth In Game Design   Designing Doom Eternal with Hugo Martin    • Designing DOOM Eternal with Hugo Martin - ...   Put your name on your game, Bennett foddy GDC    • Put Your Name on Your Game, a Talk by Benn...   No Pain No Game, Bennett Foddy    • Bennett Foddy: No Pain, No Game