How Games use Metaphors to Convey Meaning | Symbolism and Allegory through Play

Like any artform, games use metaphors to communicate to the audience. Whether Symbolism, semiotics or allegory, the language of interactivity can be used to represent ideas, themes and motifs indirectly. This video examines how games do this, through mechanics, systems and play , the history of the metaphor discourse in games studies, but also how these metaphors interface with the culture of play and games that extends outside games as well. Support the channel on Patreon for Reading lists, early videos and bonus content!   / gameoveranalyser   0:00 - Metaphors , symbolism and procedural rhetoric in games 4:28 - How games create meaning : Semiotics, Human computer interaction and the history of metaphor discourse 7:17 - Game Design and Metaphorical meaning 9:16 - How Play is a Metaphor for Culture 11:09 - A Theory of Allegory for Games : On Allegorithms and ambiguous meaning 13:29 - The Player as Trickster : A Metaphorical analysis of Devil may cry 3 Sources -Computers as theater - Brenda Laurel -Hamlet on the Holodeck - Janet Murray -Persuasive game - Ian bogost How Pac man Eats - Noah Wardruip Fruin The Ambiguity of play - Brian Sutton Smith Play as symbol of the World - Eugene Fink The Far Shore - Adam Hammond Making Deep Games - Doris C Rusch -Games and Metaphor - Sebastian Moring https://www.researchgate.net/publicat... -Trickster makes this world - Lewis Hyde -Against Procedurality - Miguel sicart https://gamestudies.org/1103/articles...