How Games use Metaphors to Convey Meaning | Symbolism and Allegory through Play
Like any artform, games use metaphors to communicate to the audience. Whether Symbolism, semiotics or allegory, the language of interactivity can be used to represent ideas, themes and motifs indirectly. This video examines how games do this, through mechanics, systems and play , the history of the metaphor discourse in games studies, but also how these metaphors interface with the culture of play and games that extends outside games as well. Support the channel on Patreon for Reading lists, early videos and bonus content! / gameoveranalyser 0:00 - Metaphors , symbolism and procedural rhetoric in games 4:28 - How games create meaning : Semiotics, Human computer interaction and the history of metaphor discourse 7:17 - Game Design and Metaphorical meaning 9:16 - How Play is a Metaphor for Culture 11:09 - A Theory of Allegory for Games : On Allegorithms and ambiguous meaning 13:29 - The Player as Trickster : A Metaphorical analysis of Devil may cry 3 Sources -Computers as theater - Brenda Laurel -Hamlet on the Holodeck - Janet Murray -Persuasive game - Ian bogost How Pac man Eats - Noah Wardruip Fruin The Ambiguity of play - Brian Sutton Smith Play as symbol of the World - Eugene Fink The Far Shore - Adam Hammond Making Deep Games - Doris C Rusch -Games and Metaphor - Sebastian Moring https://www.researchgate.net/publicat... -Trickster makes this world - Lewis Hyde -Against Procedurality - Miguel sicart https://gamestudies.org/1103/articles...

Minecraft Is Not A Game

The Revolt Against Technology

Why Do Predators Ignore Sleeping Humans?

Gameplay Loops Are Out, Chains Are In

The System is Destroying your Mind

Games of Emergence Vs Games of Progression | A Design Dichotomy

The "Number Go Up" Addiction

Psychology of People With Extremely High IQ

5 Principles of Game Design

Your game idea (probably) sucks

The Curious Design of Knowledge Based Games | MetroidBrainias

How Souls Games Save You

The Power of Font In Video Games

How Puzzle Games Hack Your Brain

Games as Information Systems

The Mysterious Art of Secrets in Game Design

A Real History of Video Game Criticism | The 5 Kinds of Writing About Games

How Players Break Games and What Designers Can Do To Stop Them

Horror RPGs deserved better

