Cómo PlayStation MATÓ a los ARCADES
In 1994, arcades generated more money than all of Hollywood. Five years later, the industry was dead. And this was entirely PlayStation's fault. This is the story of how Ken Kutaragi saw Virtua Fighter in an arcade and designed a console that ended a $7 billion industry. Become a member of this channel to enjoy perks: / @ebermed

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How SEGA managed to SURVIVE after the Dreamcast

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PlayStation 2 was WORSE than Xbox and GameCube… And that's why it WON

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How Disney ruined the world's copyright

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8 BEER brands you should AVOID in Spain (and 4 that are worth your money)

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¿Qué pasó con el control BOOMERANG de PS3?

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Neo Geo: The Architecture NO ONE Tried to Copy

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Games that aged like milk

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Nintendo 64 tenía un co-procesador absurdo (y así funcionaba)

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Documental: Mortal Kombat | El Origen que Rompió las Reglas

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How They Tricked Your Brain in the 90s (The Rareware Trick)

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El Ingeniero Rebelde de Sony Que Humilló a Nintendo

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Nintendo 64: ¿qué salió mal?

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The PS2 graphics were no better than the Dreamcast's.

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TENDENCIAS que MURIERON en los videojuegos y NADIE extraña

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Los ports de Wii eran una ESTAFA

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The PS1 processor wasn't made for 3D games

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The Dreamcast DID NOT deserve to DIE

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Como El Padre de La PlayStation Hundió Su Imperio

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Video Game Holes: RESIDENT EVIL 2 (1998) PART 1 (Bugs, review, analysis and summary)

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