8 Lessons Learned after releasing my first Steam Game
We launched our first commercial indie game SkyShard on steam! Here are some insights into the release and 8 valuable lessons that I learned from this 1 year of development. Enjoy! Skyshard on steam: https://store.steampowered.com/app/38... Devlog video: • I Made My Dream PVP Game in 6 Months (with... My channel projects can be found here: https://github.com/ItsBen321/Mental-M... Keywords: Godot Tutorial Game Dev Tips Guide

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Why It Took Jonathan Blow 10 Years to Build His Most Ambitious Game Ever

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State Machines: a full guide (with 3 examples in Godot)

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He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

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NarraScope 2026: 12 Months, 12 Games, 12 Lessons

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Everything I know as an indie dev after 5 games and 300k+ sales.

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We need to talk about your game...

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The Games Industry Is Finally Accepting Reality

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Making Successful Indie Games Is Simple (But Not Easy)

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Your game idea (probably) sucks

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3 Principles Every Game Programmer Needs to Know in Unreal Engine

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AUTOZUK - Computer Solved, Auto-Retaliate Inferno

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Steam is FORCING Devs to Optimize their Games

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NarraScope 2026 Keynote: The Life Games Require Of Us

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What Sells on Steam: You Don't Need a Hook

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My thoughts on UE6 (it's not looking good)

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The Game Dev Advice That Took 10 Years to Discover

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Even Valve is Disappointed - Steam Machine Review

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The "Number Go Up" Addiction

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You're Missing The Best Time Ever To Make A Video Game

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