Build Engine: A Short Lived but Glorious 2.5D Powerhouse
What you'll notice with my voice in the video is that it's more repressed and quieter. The reason is because the fluffy butt club are sleeping. I spoke too loud last time and woke up the mother that's now coming to roost while I was recording for this video. This is a video that talks about the Build Engine, a 2.5D engine from the 90s that rivaled both Doom and Wolfenstein in it's capabilities, and gave off more impressive displays of 3D as evidenced in Duke Nukem 3D, Blood and Shadow Warrior. But the engine isn't used as often as something like Gzdoom, and there are fundamental limitations that are still somewhat present in the engine like the way AI is handled, it's use of the .ART format which isn't as intuitive as .WAD But it's an engine that also made it's mark in fps history, even with the presence of fully fledged 3d fps games coming out of the woodwork which kickstarted with Quake, and it still has a thriving modding community thanks to the existence of EDuke32 and Mapster32. Also, Ion Fury and AWOL show that the engine is still viable for retro fps game development. Links: https://fabiensanglard.net/duke3d/ https://www.eduke32.com/ https://localinsomniac.github.io/ntma... https://www.indiedb.com/games/wgrealm... https://www.moddb.com/games/the-amc-tc • The History of Ken Silverman's Build Engine • Ken Silverman's BUILD2 Engine • Chicken Feet - Trailer • Why looking up feels weird in Duke Nukem 3D Chapters: Intro - 0:00 Start of Video - 1:00 #gamedev #gaming #dukenukem #blood #shadowwarrior #buildengine #gamedevelopment #doom #wolfenstein #gameengine

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