Ken Silverman - Creator of the Build Engine | TechJesse Interview # 4/50
In his debut video interview, Ken Silverman chats with Jesse about his history developing one of the most significant game engines of the 90s, the Build Engine, at the age of just 17! Build was used to create iconic first person shooter games including Duke Nukem 3D, Shadow Warrior, and Blood among others. Ken's website: https://advsys.net/ken/ Please consider supporting the channel on Patreon: / techjesse

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John Romero - Co-creator of Doom | TechJesse Interview # 16/50

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Build Engine: A Short Lived but Glorious 2.5D Powerhouse

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How ZSNES Changed SNES Emulation Forever | Interview with the Creator

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The History of Ken Silverman's Build Engine

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EEVblog 1752 - Texas Instruments SCREWED UP the NE5532!

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The Origins of Duke 3D's Sound Effects

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One Formula That Demystifies 3D Graphics

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David Crane - Creator of Pitfall! | TechJesse Interview #29/50

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How Valve evolved Quake to build Half Life’s Cinematic Scripted Sequences

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Building Duke Nukem, Prey, and Max Payne: An Hour With 3D Realms' Scott Miller - Unfiltered #36

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Warren Spector - Creator of Deus Ex | TechJesse Interview #25/50

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Diving Into Chaos: Duke Nukem's Code Shouldn't Work (but it does?)
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Coding OUTRUN for the AMIGA! The Long Road [Chapter 1]

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Awesome graphical tricks in classic games - Your questions answered! | White_Pointer Gaming

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A Visit to id Software (November 1993)

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Jace Hall on Blood and Monolith Productions | Deep Dive

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68000 - The CPU ahead of its time

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Gabe Newell: On Productivity, Economics, Political Institutions, and the Future of Corporations

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The Tools that Built Doom

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