How I Made Combat Actually Fun in My Roguelike Deckbuilder
Wishlist Rogue Inferno: https://store.steampowered.com/app/32... Join my Discord: / discord A deckbuilder with only one card? Yeah, that wasn’t great. So in this devlog, I finally fixed that by adding the stance system—the mechanic that makes the samurai actually fun to play. The idea was simple: every time you play a card, your stance changes. Low stance for movement, high stance for damage, and mid stance for defense. This way, combat is no longer just about spamming attacks—it's now about thinking ahead and managing your stances properly. If you end up in the wrong stance at the wrong time… well, that's on you. If you enjoyed the video, like, subscribe, share with a friend... You know, all that stuff! Timestamps: 00:00 The Game 00:39 The Problem 01:06 The Journey of the Samurai 02:15 The Art of Movement (Animating) 02:48 Connection 04:10 Forging the Deck (Cards) 06:07 Uprising of the Evil (Enemies) 07:11 A NASTY BUG 08:23 Shaping the View (UI) 09:05 Shaping the Feel (Game Juice) Music by: / carlicus_ #gamedev #indiegame #indiegamedevelopment

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