Collision Detection Doesn't Need to Be Complicated

Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C. This time I get thoroughly distracted and accidentally make a Pong style game idea while figuring out how to add collision detection to my game engine. I implement the AABB Axis Aligned Bounding Box algorithm. Support the channel ------------------------------   / ncot_tech   https://ko-fi.com/ncot_tech Website: https://ncot.uk Credits ----------- Music by Karl Casey @ White Bat Audio Tags ------- #agonlight #programming #retro #cprogramming #gamedev #gamedevelopment #retrocomputer