Collision Detection Doesn't Need to Be Complicated
Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C. This time I get thoroughly distracted and accidentally make a Pong style game idea while figuring out how to add collision detection to my game engine. I implement the AABB Axis Aligned Bounding Box algorithm. Support the channel ------------------------------ / ncot_tech https://ko-fi.com/ncot_tech Website: https://ncot.uk Credits ----------- Music by Karl Casey @ White Bat Audio Tags ------- #agonlight #programming #retro #cprogramming #gamedev #gamedevelopment #retrocomputer

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