The Axis-Aligned Bounding Box - Let's Make a Physics Engine [13]
Let's create an axis-aligned bounding box for each body. This will give a general idea of where the bodies exist in the 2D world and eventually help with making fewer collision checks and loops. Source code (github): Flat: https://github.com/twobitcoder101/Flat FlatPhysics: https://github.com/twobitcoder101/Fla...
![Increasing Precision - Let's Make a Physics Engine [14]](https://i.ytimg.com/vi/Q3G0wbXMzdU/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDZ2sEpdNVNFrquqOVOocg5sUsLow)
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Increasing Precision - Let's Make a Physics Engine [14]

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Collision Detection Doesn't Need to Be Complicated

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Axis Aligned Bounding Box Collision Detection | MonoGame
![Gravity and Stacking - Let's Make a Physics Engine [12]](https://i.ytimg.com/vi/-OJ117OLa-E/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCgLbUe9pG5Su3uNUxxnQJr87YS0g)
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Gravity and Stacking - Let's Make a Physics Engine [12]

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#4 3D Physics Engine Tutorial: Axis Aligned Bounding Boxes (AABB's)

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Physics Engine from Scratch
![Contact Points (Polygon/Polygon)- Let's Make a Physics Engine [20]](https://i.ytimg.com/vi/5gDC1GU3Ivg/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLC7uYT_oTQFVZZkLWpY8VUn_m2voQ)
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Contact Points (Polygon/Polygon)- Let's Make a Physics Engine [20]

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Convex Polygon Collisions #1

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How to make a Video Game - Godot Beginner Tutorial

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Building a Physics Engine with C++ and Simulating Machines

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Most Ridiculous Worker Mistakes Caught on Camera

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But what is quantum computing? (Grover's Algorithm)

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Bounding Box Collision Detection

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But what is the Fourier Transform? A visual introduction.

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BSP Trees: The Magic Behind Collision Detection in Quake
![Immovable (static) Rigid Bodies - Let's Make a Physics Engine [11]](https://i.ytimg.com/vi/mw9jANHWKxE/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLADbGW9JFVjne452MHT64dkyLmfMQ)
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Immovable (static) Rigid Bodies - Let's Make a Physics Engine [11]

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All 7 Dimensions Explained in Detail (From 0D to Infinity)

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2D Game Physics 3: Collisions in Circles and Rectangles (AABBs)

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