Flow Maps Explained | Substance Painter, Krita & Unreal Engine 5
Flow maps are a good way to control the direction of animated textures, reflections, liquids, energy effects, and more. In this video, I explain what flow maps are, how they work, and how to create them using both Substance Painter and Krita. I also cover tangent limitations, UV considerations, texture precision, export settings, and Unreal Engine 5 import setup. Topics covered: • What flow maps are • Tangents and UV limitations • Painting flow maps in Substance Painter • Painting flow maps in Krita • 8-bit vs 16-bit workflows • Export settings • Unreal Engine 5 import setup • Common artifacts and how to avoid them Software used: • Unreal Engine 5 • Substance Painter 2024 • Krita If you have questions or discover additional uses for flow maps, feel free to leave a comment. ⏱️ TIMESTAMPS 00:00 Intro 00:34 What are Flow maps? 01:49 Tangents limitations / Model preparation 04:11 Creating a Flow map in Substance Painter 10:12 Creating a Flow map in Krita 16:00 Testing the Flow map 18:06 Conclusion 👉My tools and Shader; https://dincairwen.itch.io/ Narration generated using AI text-to-speech.

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