How Control's Most Ambitious Level Was Created | Audio Logs
The Ashtray Maze is Control's standout level: a motel that twists and turns around you, backed by an unforgettable soundtrack. Game director Mikael Kasurinen describes where the idea for the maze came from, and how the team at Remedy implemented something so ambitious and unique. #Control #MikaelKasurinen #AudioLogs #AshtrayMaze

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Sam Lake and the Remedy team shine a light on what it takes to make games like Alan Wake 2 | BAFTA

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Video game architecture is full of secrets

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