【マリオ64】ペンギンに隠された計算:さむいさむいマウンテン考察
#Mario64 #GameDesign #LevelDesign #Nintendo #ColdColdMountain #GameAnalysis Why were we able to descend the mountain without getting lost on our first try? Why is that slider so comfortable? In this video, we'll thoroughly dissect the "cold-minded calculations" Nintendo has hidden in this snowy mountain from a game design perspective, focusing on keywords like "inertia and analog sticks," "controlling cognitive load," and "guiding points and lines." This video is dedicated to everyone who loves Mario, as well as anyone interested in game development. ■CREDIT Planning: GIMO Filming: GIMO Script: GIMO Narration: VOICEVOX Tsumugi Kasukabe Editing: GIMO Thumbnail: GIMO

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Is "Break It Down With a Tie" a failure? A lack of intuition hidden in the shadow of a masterpiece

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Super Mario 64 4K 60FPS (Render96) Playing as Luigi and Wario!

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【マリオ64】誰もが震えた!恐怖のトラウマ確定要素12選【ゆっくり解説】

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Jedes Mario Spiel ZERSTÖREN💥

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Exploring The Liminal Spaces of Super Mario 64
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[Super Mario 64] The Philosophy of Branching in Level Design [The Dark Cave]
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[TA] Irrational Number Mario, π Mario

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【マリオ64】ぶっちゃけクソ雑魚だった全ボスキャラまとめ

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【歴代マリオ】恐怖!スーパーマリオの不気味なシーンTOP10

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Gelöschte Szenen in Mario-Spielen, die ZU GRUSELIG waren😱
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[Must-see for teachers and managers] Learning from "The Legend of Zelda": A "non-teaching" teachi...

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What is the Worst Mario Level?

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Yoshi's Island | RETRO | Das Mario-Spiel, das keins sein wollte

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Ce détail anodin a démasqué le plus grand tricheur de Mario 64

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Die besten Mario Spiele, die immer vergessen werden
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Five genius designs hidden in "Bomber's Frontier" that will guide players [Mario 64]
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[Teresa's Horror House] Why did she put him in a cage? [Mario 64]

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【スーパーマリオ64DS】好きなバグ技発表ドラゴン

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A slow explanation of hidden tricks and tips in Super Mario 64

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