【マリオ64】レベルデザインにおける分岐の哲学【やみにとけるどうくつ】

We dissect the "Dark Melting Cave," one of Super Mario 64's most challenging levels, from a level design perspective. Branching paths that gauge your psychology, Dossies that manipulate your gaze, and coin placements that teach you how to overcome them. We unravel Nintendo's meticulous guidance techniques that transform the player's fear into satisfaction and pleasure, integrating disparate spaces into a single mental map. ■CREDIT Planning: GIMO Photography: GIMO Script: GIMO Narration: VOICEVOX Tsumugi Kasukabe Editing: GIMO Thumbnail: GIMO

Is "Break It Down With a Tie" a failure? A lack of intuition hidden in the shadow of a masterpiece
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Is "Break It Down With a Tie" a failure? A lack of intuition hidden in the shadow of a masterpiece

【総集編】なぜ時のオカリナはこんなにも思い出に残るのか【ゼルダの伝説】
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【総集編】なぜ時のオカリナはこんなにも思い出に残るのか【ゼルダの伝説】

Wet-Dry World: Mario 64’s Strangest Stage | Level By Level
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Wet-Dry World: Mario 64’s Strangest Stage | Level By Level

Cut and Altered Maps of Super Mario 64 | Cut Content
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Cut and Altered Maps of Super Mario 64 | Cut Content

【マリオ64】ぶっちゃけクソ雑魚だった全ボスキャラまとめ
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【マリオ64】ぶっちゃけクソ雑魚だった全ボスキャラまとめ

Five genius designs hidden in "Bomber's Frontier" that will guide players [Mario 64]
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Five genius designs hidden in "Bomber's Frontier" that will guide players [Mario 64]

【トラウマ】詰みそうになったゲーム6選【第175回-ゲーム夜話】
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【トラウマ】詰みそうになったゲーム6選【第175回-ゲーム夜話】

Gelöschte Szenen in Mario-Spielen, die ZU GRUSELIG waren😱
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Gelöschte Szenen in Mario-Spielen, die ZU GRUSELIG waren😱

Every Chain Chomp Glitch in Super Mario 64
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Every Chain Chomp Glitch in Super Mario 64

Mario Kart World Retrospective: 1 Year Later
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Mario Kart World Retrospective: 1 Year Later

ゲーム機セーブの進化【ゲーム史】
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ゲーム機セーブの進化【ゲーム史】

What is the Worst Mario Level?
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What is the Worst Mario Level?

【マリオ64】誰もが震えた!恐怖のトラウマ確定要素12選【ゆっくり解説】
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【マリオ64】誰もが震えた!恐怖のトラウマ確定要素12選【ゆっくり解説】

好きなバグ技発表ドラゴン Part.2
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好きなバグ技発表ドラゴン Part.2

[Temple of Darkness] "From here on it's a different game" The intention of level design that goes...
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[Temple of Darkness] "From here on it's a different game" The intention of level design that goes...

99%が知らない!? マリオ1-1 天才的レベルデザインの裏側【レベルデザインって何?】
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99%が知らない!? マリオ1-1 天才的レベルデザインの裏側【レベルデザインって何?】

[Mario 64] Why is the Pirate's Lair so scary? Dissecting Nintendo's "blueprint for terror"
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[Mario 64] Why is the Pirate's Lair so scary? Dissecting Nintendo's "blueprint for terror"

Majora's Mask taught everything in the "town"
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Majora's Mask taught everything in the "town"

[Super Mario 64] Top 7 Super Difficult Stars That Are Too Hard for Elementary School Students (St...
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[Super Mario 64] Top 7 Super Difficult Stars That Are Too Hard for Elementary School Students (St...

The most "disgusting" dungeon in Legend of Zelda: Skull Forest: A detailed analysis of its "bound...
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The most "disgusting" dungeon in Legend of Zelda: Skull Forest: A detailed analysis of its "bound...