I Built a Post-Apocalyptic Racing Game in less than 2 Days using Tripo AI

🎁 GET 500 BONUS CREDITS + 60% OFF PRO Sign up with my link: https://studio.tripo3d.ai/home?invite... Invitation code: QRtEZd Discount code: TRIPOCREW — 60% off your first month of Pro (less than $8) Unlocks all Tripo AI features. I turned a basic Unity racing template into a full post-apocalyptic Mad Max-style racing game in 1.5 days — and I made all of the 3D assets using Tripo AI. Cars, characters, environment props, almost all generated and game-ready in a few hours. In this video I walk through my complete AI game development workflow: concept art with Claude and OpenArt, hand-painted style prompts, image to multi-view, multi-view to 3D, retopology with custom polygon counts, Smart Mesh for character topology, rigging in Mixamo, and assembling the whole scene in Unity URP. ⏱️ CHAPTERS 00:00 – From Template to Racing Game 01:02 – AI Assets in Game Development 01:22 – Concept Art and Prompts 02:04 – Making cars using Tripo AI 03:31 – Drivers for cars 04:05 – Rigging drivers using Mixamo 04:27 – Generating Environment Assets 05:00 – Scene in Unity 05:24 – Time spent 05:44 – UI elements 05:54 – Final game 🔧 GAME TEMPLATE I USED https://assetstore.unity.com/packages... 🔧 TOOLS USED Tripo AI — 3D model generation, retopology, Smart Mesh Claude — prompt writing and concept direction OpenArt — concept art generation Unity (URP) — engine Mixamo — rigging and animation Blender — cleanup and detaching wheels #TripoAI #3DAIworkflow #gamedev #indiedev #unity3d