Four Artists Use Substance 3D to Texture Clair Obscur: Expedition 33 | Adobe Substance 3D
Discover the process of texturing Clair Obscur: Expedition 33 with only a small, predominantly junior team. Alan Reynaud and Mathieu Costat explain how they managed to texture a large number of assets, from main characters to a wide range of environment props, in a short amount of time, all while ensuring consistent artistic direction. They also present a live demo showing how simple tips and fluid collaboration across departments can save time and elevate a project’s overall quality. Speaker: • Mathieu Costat, Environment Artist, Sandfall Interactive • Alan Reynaud, Lead Technical Artist, Sandfall Interactive Subscribe to Adobe Substance 3D: https://adobe.ly/3Um7q3t Learn more about Adobe Substance 3D: https://adobe.ly/3NW3GSo About Substance 3D: Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection. This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler. Connect with Adobe Substance 3D: Twitter: / substance3d Facebook: / adobesubstance3d Instagram: / substance3dart LinkedIn: / substance3d Discord: / discord #Adobe #AdobeSubstance3D #AdobeYouTube

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