Create a Clay Look Procedurally (Maya + Redshift)
A short step-by-step tutorial on how to create a procedural clay material using Maya and Redshift. These principles can be used for any 3D software and any modern renderers like Arnold, Octane, Cycles, V-Ray etc. == Why the Clay Material? == Clay stopmotion is a traditional animation technique where individual frames are captured after hand-sculpting a piece of clay. The process is time-consuming, but it results in a unique and charming look that has been popular in animation for many decades. To achieve the look of clay in CGI, we can create digital materials that mimic the properties of clay, such as its texture, translucency, and the way it reacts to light. By using 3D modeling software and simulation tools, we can create digital clay characters and environments that look and move like their real-world counterparts. By combining the flexibility of CGI with the organic quality of clay stopmotion, artists can create animation that has the charm and personality of traditional animation techniques, with the benefits of digital production. == Quick Links == Watch A True Story - A Creative Manifesto: • A True Storey - A Creative Manifesto Learn how to Render 3D objects onto Photo Backgrounds: • Blend CGI into Photos with Ease (Maya + Re...

Creating Clothes in Houdini: Basics of Vellum Draping — HHS1:E10

Procedural Stop Motion Clay Materials in Redshift. FREE Project File!

Grid Cubes Animation

Paper Bloom Simulation in Houdini — HHS2:E2

Understanding Bump, Normal, and Displacement Maps in Maya 2022

Morphing Simulation: From Blender to Houdini — HHS2:E3

Cinema 4D Tutorial - Procedural Wood (Redshift)

Render Tutorial - Clay Render in Maya with Arnold

Procedural Foam Material in Redshift (Redshift Tutorial)

Redshift 2 Maya - Tutorial #17 - State Node - Slope & Height Based Shading

Making 3D animation look painterly (it's easier than you think)

Craft Paper Origami from Any 3D Model — HHS2:E1

How To Create a REALISTIC Plastic SHADER with MAYA & ARNOLD

Top 100 3D Renders from the Internet's Largest CG Challenge | Alternate Realities

Play Cards Magic with Maya

Redshift for beginners - 02 Subsurface Scattering

How to create seamless textures and clay displacement | 3dsmax x Vray Tutorial

Redshift 2 Maya - Tutorial #7 - Iridescence - Samplerinfo and rsFresnel Nodes

Procedural Clay Material (Blender Tutorial)

