Exploring the AI of Command & Conquer | AI and Games #53
25 years after its release, Command & Conquer returns to PC gaming in a newly remastered collection comprised of both Tiberian Dawn and Red Alert. But in addition, the source code of the remaster has been released to the public. So in this episode, we dive in and find out how these seminal RTS titles handled strategic AI. Chapters [00:00] Introduction [01:30] Command & Conquer & RTS Games [04:58] Understanding the Codebase [08:44] Pathfinding [12:15] Missions for Micro [15:25] Strategies in the Macro [20:25] Red Alert AI [23:07] Speed Round [27:13] Closing Check out the source code of Command and Conquer on GitHub: https://github.com/electronicarts/CnC... Ars Technica's video on pathfinding in Tiberian Sun: • How Command & Conquer: Tiberian Sun Solved... NoClip's Command & Conquer Remastered documentary: • The Remarkable Story Behind Command & Conq... -- Support AI and Games and help the show grow by joining my Patreon: / ai_and_games -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. -- Join our Discord Community: bit.ly/AIandGamesDiscord Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games on Twitter: / aiandgames

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

27 Command & Conquer Remastered Tips and Tricks (No Hacks, Mods or Exploits)

How Two People Created Gaming’s Most Complex Simulation System

14 Best RTS Games That are Still Worth Playing

How Traffic Works in Cities: Skylines | AI and Games #54

The Behaviour Tree AI of Halo 2 | AI and Games #09

The Genius AI Behind The Sims

Director AI for Balancing In-Game Experiences | AI 101

Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45

Revisiting the AI of Alien: Isolation | AI and Games #50

How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51

how RTS games are threatened by technology itself

How Rockstar fit an entire city into PlayStation 2 memory

Cyborgs - Command and Conquer - Tiberium Lore

Tiberian Sun: bin Laden's game shelf

The AI of Alien: Isolation | AI and Games #15

The Chronology of Red Alert - Command & Conquer Lore

Behind The Systemic AI of Far Cry | AI and Games #16

Ammo Counters.

