How Traffic Works in Cities: Skylines | AI and Games #54
Managing individual citizen behaviour in city-building games is an incredibly daunting task. Enabling a semblance of realism whilst ensuring performance is no small feat. Let's explore how this is achieved in Colossal Order's 'Cities: Skylines' and how traffic simulations are managed across vast cityscapes. This episode was voted for by my crowdfunding supporters on Patreon: / ai_and_games Chapters [00:00] Intro [00:46] City-Building Simulators [04:11] Understanding Citizens [06:50] The Road Network [08:02] How Citizens Travel [12:24] Traffic Simulation [15:55] Closing This episode was recorded using the following Cities: Skylines maps and mods available on Steam Workshop: 'Manhattan New York' by sMario91 https://steamcommunity.com/sharedfile... 'Wien / Vienna - Austria Real' by Pedasus https://steamcommunity.com/sharedfile... 'First Person Camera' by tony56a https://steamcommunity.com/sharedfile... 'Cinematic Camera Extended' by Boogieman Sam https://steamcommunity.com/sharedfile... 'Loading Screen Mod' by thale5 https://steamcommunity.com/sharedfile... -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. / ai_and_games -- Join our Discord Community: bit.ly/AIandGamesDiscord Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games on Twitter: / aiandgames

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