Technical Direction: Communication, ROI and Triage
In this 2017 GDC talk, programmer Mike Acton shares his specific processes to ensure that (1) everyone has the best information available to make the best decisions to do their job well; (2) what we do is worth doing; and (3) the most important things get done when programming video games. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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