SMT5V Sempiternal Vengeance Mod: Satan (Hard Mode)
Sempiternal Vengeance Mod: https://gamebanana.com/mods/566484 00:32 Battle Starts 52:10 Final Turn 53:01 Team Builds Definitely one of the best superbosses Atlus had made; however, like everything else, it was prone to being cheesed with stuff like Strategize and Luminescent Mirage. However, the mod minimizes the cheese factor of this fight immensely: No Strategize lol While LM still triggers his Megidolaon AI, it's not as readily available and Megidolaon is Satan's most dangerous move in this mod, so it's not something you should just have your active demons facetank. To add on to this, Satan also has the passive Transcendence, which combines both Safeguard AND Impaler's Revenge. With all this in mind, you'll need to play Satan's game, and we'll start by going over Megiddo Ark's flags listed by @DebeshMishra-alt in this video's description: • Shin Megami Tensei V: Vengeance - Satan Ha... Total buff count for player party cannot be greater than or equal to 17 (Ex. MC at +2 on all stats equates to a total of 6) Total debuff count of Satan's party cannot be greater than or equal to 17 (Same principle as the buff flag) If Satan chooses to use Akashic Arts on someone and the chosen target nulls/repels/drains phys, there is a chance Satan will upgrade it to Megiddo Ark Luminescent Mirage will still trigger the Megidolaon AI (not as usable since a Megidolaon to your entire party may not be feasible to tank and Satan has Safeguard anyway) It's worth noting that in this mod, the boss version of Satan has a lower BP than what the player has access to (666) which I assume is meant to account for boss Satan's special potential damage multiplier for Megiddo Ark that was present in base game (from what I understand, it's somewhere around x2.5, but feel free to correct me if I'm wrong). Regardless it's not a move that you want anyone to get hit by still despite being more feasible to tank. Having an army of demons ready to switch in at any point is a strategy worth considering so that you can "clear" the buff count on your side of the field and it will also help with comfortably ending each Magatsuhi Plunder rotation. You don't want to leave Satan all by himself on a Plunder round because he will call allies then immediately devour one with no chance to react so don't be too hasty with killing them all. Demons you'd want to avoid getting Plunder'd: Sarasvati/Hariti: Self-explanatory. Kill on sight. Kumbhanda: While Twilight Wave isn't the most threatening Magatsuhi skill in play, you can only hold one Phys Dampener at a time and Phys Block isn't really a move that's worth using a skill slot on (not to mention you could very well trigger Satan's Impaler's Revenge doing this). The worst part is that Satan will gain YABUSAME SHOT from Kumbhana and HE WILL USE IT A LOT. Ganesha/Fafnir: Freikugel EX and Big Bang will absolutely kill someone if Satan gets it off. I do recommend having at least one Herald in your stock for Shield of God access if he does manage to Plunder either of them. Mada: Pretty much all of Satan's moves will one shot most things when combo'd with Impaler's Glory. Yatagarasu: Accursed Poison can put you in a really bad spot if Satan rolls some awful status ailments like Sleep or Panic (it is worth noting that Amabie perfectly counters this Magatsuhi skill with her innate, so it may be very well worth building her for this fight). Demons you can get away with having Plunder'd: Kaiwan: Soul Drain will still hurt pretty badly and the target will probably lose all their MP, but it is a lot easier to tank. Titania/Macabre: Just make sure you dispel all the buffs/debuffs immediately and you'll be fine. Sraosha: Shield of God will stall your DPS, but not much else (it is worth noting that Black Frost can just completely remove the barrier with his unique skill here). Arahabaki: Definitely the best demon to let get Plunder'd; best weakness spread and Dekajaon is probably the least threatening Magatsuhi skill Satan can receive. Satan is definitely a much steeper uphill battle here compared to base game, but as long as you are cautious with your party's health and how you setup your lineup for clearing the reinforcements, he'll go down (admittedly I did start fumbling a bit in the latter half of this attempt, but at least I killed him in a funny way lol). Last thing, sorry if this video seemed a bit choppy; my laptop certainly did not like recording this battle it seems.

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