What Makes a Video Game Jump Great?
A brief, semi-pointless, and ridiculous analysis of all jumps. Patreon: / purposelessrabbitholes Twitter: https://twitter.com/prabbitholes?lang=en Many, many thanks to the wonderful Youtubers' whose footage I used to compile this video: suddnstar, TheReject, Video Games Source, TL;DR Games, First Level - Gameplay, CoPaMundiaL1909, CarbonS15, Yapo Plays, Mick0las, trancebtw, GlebSTaR2011, Elpoon, Nulaft, Spid3yb0y, XHolyPuffX, CGRgameplay, Hokina Matara, Titanic Games, Epic, EncyclopediaLusa, LiamGod and BowsersMinion.

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What Makes A Good Difficulty Option?

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The Worst Spider-Man Game

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every game analysis video essay

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Mark of the Ninja: 2D Stealth Perfected

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What Makes A Game Speedrun Friendly?

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When Games Want You to RUN

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The Power of Video Game HUDs

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Boss Battle Design ~ Design Doc

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S13 E16: Iran Peace Deal & Feral Hogs: 6/21/26: Last Week Tonight with John Oliver

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Difficulty is Weird

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SMOOTH-ASS TAKES: Ghostrunner and Hitman 3

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What Makes a Good Puzzle?

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The Challenge of Cameras

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What Makes A Game Replayable?

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The Hidden Purpose of Hub Worlds

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Comparing AVP 1999 and AVP 2010

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Open world traversal SUCKS (except when it doesn't)

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Awful Video Game Completion Rewards That Weren't Worth The Effort

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Consumable Items (and why I barely use them)

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