The Power of Video Game HUDs
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The heads-up display can change how a game works, feels, looks, and is made. Let's find out how. === Before you watch === Content warning: Some blood === Sources and Resources === Sources [1] How We Made The Last of Us's Interface Work So Well | Kotaku https://kotaku.com/how-we-made-the-la... [2] How Slay the Spire’s Original Interface Almost Killed the Game | Ars Technica    • How Slay the Spire’s Original Interface Al...  [3] Specter Knight Mobility Design | Yacht Club Games https://yachtclubgames.com/2017/07/sp... [4] Building games that can be understood at a glance | Stfj http://stfj.net/DesigningForSubwayLeg... [5] The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns' | GDC Vault https://www.gdcvault.com/play/1024278... [6] Into the Breach's interface was a nightmare to make and the key to its greatness https://www.rockpapershotgun.com/into... [7] Hearthstone: How to Create an Immersive User Interface | GDC Vault https://www.gdcvault.com/play/1022036... Additional resources Art Direction for AAA UI | GDC    • Art Direction for AAA UI  Immersing a Creative World into a Usable UI | GDC    • Immersing a Creative World into a Usable UI  Bridging the Gap Between UX Principles and Game Design | GDC    • Bridging the Gap Between UX Principles and...  Crafting Destruction: The Evolution of the Dead Space User Interface | GDC    • Crafting Destruction: The Evolution of the...  So You Wanna Make Games?? | Episode 9: User Interface Design | Riot Games    • So You Wanna Make Games?? | Episode 9: Use...  Game Design Deep Dive: Dynamic detection in Shadow Tactics | Gamasutra https://www.gamasutra.com/view/news/2... The UI and UX of Persona 5 | Ridwan Khan https://ridwankhan.com/the-ui-and-ux-... === Support GMTK === Support GMTK on Patreon -   / gamemakerstoolkit  Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store === Chapters === 00:00 - Intro 00:53 - What's the HUD for? 04:40 - How much HUD to show 08:36 - Using a diegetic HUD 11:13 - How HUD effects gameplay 14:08 - HUD can influence game design 16:05 - Patreon Credits === Games Shown === The Last of Us (2013) Control (2019) Crackdown 3 (2019) Metro Exodus (2019) Overwatch (2016) Apex Legends (2019) Call of Duty: Black Ops Cold War (2020) Borderlands 3 (2019) The Outer Worlds (2019) Minecraft (2011) Assassin's Creed Syndicate (2015) Cyberpunk 2077 (2020) Assassin's Creed: Odyssey (2018) Eagle Island (2019) Devil May Cry 5 (2019) DOOM Eternal (2020) Invisible, Inc. (2015) Darksiders (2010) Desperados III (2020) Fire Emblem: Three Houses (2019) Batman: Arkham Knight (2015) Ghostrunner (2020) Slay the Spire (2019) Ori and the Will of the Wisps (2020) A Hat in Time (2017) Hitman 2 (2018) Rage 2 (2019) Homefront (2011) Titanfall 2 (2016) Sekiro: Shadows Die Twice (2019) Star Wars Jedi: Fallen Order (2019) XCOM 2 (2016) Mario + Rabbids Kingdom Battle (2017) Shovel Knight (2014) Valkyria Chronicles 4 (2018) Horizon Zero Dawn (2017) Guacamelee 2 (2018) God of War (2018) Just Cause 3 (2015) Monster Hunter: World (2018) Resident Evil 7: Biohazard (2017) Receiver (2012) Sunset Overdrive (2014) Battleborn (2016) Final Fantasy VII Remake (2020) Hitman 3 (2021) Hitman (2016) Tharsis (2016) SpellTower (2011) Hearthstone (2014) Shadow Warrior 2 (2016) Castlevania (1986) Castlevania: Lords of Shadow (2010) Ghost of Tsushima (2020) Hellblade: Senua's Sacrifice (2017) Persona 5 (2016) Inside (2016) Firewatch (2016) Dead Space (2008) Fallout 4 (2015) Metroid Prime (2002) Metroid Prime 2: Echoes (2004) Far Cry 2 (2008) Alien: Isolation (2014) Call of Duty: Modern Warfare (2019) Journey (2012) Wreckfest (2018) The Legend of Zelda: Breath of the Wild (2017) Super Mario Bros. (1985) The Last of Us Part II (2020) Loop Hero (2021) Reigns (2016) Metal Gear Solid V: The Phantom Pain (2015) Kingdom Hearts III (2019) Gears of War 4 (2016) Halo 5: Guardians (2015) John Wick Hex (2019) Mark of the Ninja (2012) Katana Zero (2019) Peggle (2007) Shadow of the Tomb Raider (2018) Forza Horizon 4 (2018) Into the Breach (2018) Immortals Fenyx Rising (2020) Mirror's Edge (2008) Room to Grow (2021) === Credits === Music by… Music provided by Uppbeat - https://uppbeat.io License codes: PC3D3JQOFKHA7FNZ | 0X6GO4104801KFOE | H6D2IULHUG0BH7F7 Why I Work at Insomniac: Abdul Bezrati | Insomniac Games    • Why I Work at Insomniac: Abdul Bezrati  Eyetracking while playing Overwatch | Jon Matthis    • Eyetracking while playing Overwatch  === Subtitles === Contribute translated subtitles - https://amara.org/en/videos/izVGIyScVfOY

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