Why Does The Witcher 3: Wild Hunt Look Like This? (Game Dev Breakdown)
Let's take a look and discuss the amazing 3D art breakdowns from Witcher 3: Wild Hunt. Patreon: / emc3d Mentorships: / shop All Links: https://linktr.ee/emc3d 00:00 Intro 01:10 Building Buffer 2:52 Organic Wireframe 4:10 Triangles 4:38 Tri-Fanning 4:57 Mesh Decals 7:15 Merging Topology 8:43 It's Not Just Flat 9:40 Roof Mip Discussion 11:28 Answer This In The Comments 12:15 Organic Wireframe 15:00 Outro

▶︎
The ''Fake'' Geometry of Crimson Desert: How it Really Works

▶︎
How Crimson Desert Fakes Realism (It’s Genius)

▶︎
Introducing Box3D

▶︎
Why Does Crimson Desert Look Like This? (Game Dev Breakdown)

▶︎
Dungeon Crawler Parallax Occlusion Mapping with Silhouette on Rounded Corners

▶︎
Witcher 3 - 7 Quests Most Players HATE

▶︎
The Different Types Of Trim Sheets & How They Are Used In Games (Part 1)

▶︎
God Says:"MY CHILD, I NEED TO SEE YOU URGENTLY!"/God Message Now/God Message

▶︎
Why Does The Order: 1886's 3D Environment Art Looks Like This?

▶︎
The Pattern Destroying Indie Game Dreams

▶︎
The Witcher 4 - Official Reveal Trailer | The Game Awards 2024

▶︎
How Much Money my Indie Game Made (After 1 month)

▶︎
God Says:"DON’T IGNORE THIS IMPORTANT LETTER I SENT YOU"/God Message Now/God Message

▶︎
The Untold Production Secrets of The Last of Us Part 1 - Pipelines

▶︎
The Witcher Music & Ambience | Peaceful Night in Toussaint in 4K

▶︎
Skyrim VR Is A Masterpiece

▶︎
Dissecting a Triple A Game Character in Blender (Geometry and UVs)

▶︎
How Rockstar fit an entire city into PlayStation 2 memory

▶︎
The Beginners Guide to Creating Realistic Graphics (In Unity)

▶︎
