A Survival Guide for Game Developers
In this 2019 GDC session, Certain Affinity's Richard Vogel discusses his observations of what it's like working in the games industry for over 20 years and the most important soft skills needed for success. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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30 Things I Hate About Your Game Pitch

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Game a Week: Teaching Students to Prototype

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The Game Dev Advice That Took 10 Years to Discover

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A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers

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Designing Radically Non-Linear Single Player Levels

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Interviewing For Game Design

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The Mind Behind Linux | Linus Torvalds | TED

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The Insane Genius of a Formula 1 Gearbox

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Why Dark Souls Is The 'Ikea' Of Games

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Is AI Hiding Its Full Power? With Geoffrey Hinton

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50 Game Camera Mistakes

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Learn to Code or Game Design? Which is better? (and why?)

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Narrative Sorcery: Coherent Storytelling in an Open World

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Level Design Approaches for Solo Devs

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Astra Taylor on AI Data Center Resistance & Fighting "Billionaire Big Tech Agenda"

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Bob Nystrom - Is There More to Game Architecture than ECS?

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Practical Procedural Generation for Everyone

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You're Making Game Development Too Hard

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Stop Making Your Dream Game (Do This Instead)

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